They can be used by both racers and cops, making it the main way to take out other drivers. These range from EMP mines and fields to shockwaves and turbo boosts. Police will deploy roadblocks, spike strips, helicopters and power-ups called ‘pursuit tech’. If there was anything that captured what made 2005 Most Wanted so popular, this is it. This part of the game is done really well. The higher the heat, the more police resistance you’ll face. Heat is the amount of police attention you have. The more you drive around before going back to your hideout to bank your SP, the higher your ‘heat’ goes up.
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Cops cannot upgrade their vehicles, but they have access to ‘pursuit tech’ to counteract that. You unlock new cars by completing a different set of speed lists relating to catching racers and rapid response missions, which is like time trials, but collisions result in a time penalty.
You chase racers down and earn an amount of SP depending on their heat level. Some are more tedious, like slipstreaming for 60 seconds.Īs a cop, you play as the chaser. The lists seem pretty arbitrary since if you keep yourself busy you’ll naturally complete them just playing normally. Speed lists are a set of three goal sheets you can choose from depending on what you want to do. You can use SP to buy and upgrade new cars as you unlock them by completing speed lists.
Driving dangerously and causing trouble earns you speed points, or SP. As a racer you compete in races and time trials while outrunning the omnipresent police force. The game is split up into two careers, cop, or racer. Over the last few days playing it, I kept leaving the game more conflicted about whether or not I was actually having fun, and whether or not I wanted to return. It seems for every good thing about the game, there’s some other problem hindering it. Need For Speed: Rivals on the PC is a mixed bag.